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To achieve this, we turned off the game’s pathfinding. This means that the player, and not the game, is directing the character where to go. On a controller, movement is tied to the analog stick. Watch the iconic intro cinematic, remastered in Diablo II: Resurrected Tweaking the Movement This starts to have serious ramifications at many levels-but to our players, it all just needs “to work.” On a controller, however, the player is more directly acting as their avatar. The game then guides the character to the place where it can perform the action, finding a path for you. Do you perform a ranged ability on a monster? Do you walk over to a chest and open it? Perhaps you open a door? With the mouse, the players’ primary input is a click that conveys aiming or a specific ability or action. With a keyboard and mouse, the player acts as an “eye in the sky” telling their character what to do and where to go by clicking somewhere. Each of these were core considerations we wanted to be mindful of as we brought Diablo II: Resurrected to console players. When we set out designing the controller control scheme, we broke down the work into a handful of categories. To illustrate the Diablo II: Resurrected team’s approach to adapting the feel and controls to PlayStation controllers, we invited Design Director Robert Gallerani to share his insights. New players and veterans will be able to experience this iconic chapter of the Eternal Conflict through the extraordinary capabilities of the PlayStation consoles and DualShock 4 controller on PS4 and DualSense wireless controller on PS5.īringing the classic keyboard-and-mouse gameplay to a controller was a unique challenge. Diablo II’s legacy will continue on new platforms over 20 years after its original release on PC in 2000.
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